Friday, June 21, 2013

Project 2B: Interior Rendering, Work In Progress

Phase 1: Organisation of furniture into the scene.






















It will be more convenient to insert furniture by removing the roof first. 








































PHASE 2: PHOTO COMPOSITION
CAMERA SETTING



4 Camera Scene.





Setting of parameters for camera. Adjust:
(a) Lens 
(b) FOV



Phase 3: Organisation of artificial lighting and natural sunlight (sunset) into scene.




Adjust:
(a) Photometric Web Distribution
(b) Colour
(c) Intensity




Adjust the natural sunlight source position manually.



Test render to see the effect of lighting.

SCENE 1








SCENE 2









PHASE 4: MATERIAL
TEXTURING AND UVW MAP

Material Editor: Bitmap.


Adjusting the UV offset and tiling.


Material Library.


PHASE 5:
RENDERING

At first, select low resolution of output size before collect the final gather precision.


Under INDIRECT ILLUMINATION,
Select "Incrementally Add FG Points to FG Map Files"
and Generate the Final Gather Map File.


Adjust the resolution back to the resolution I wanted. (1000 x 750) (Final Render resolution)

Select "Read FG Points Only from Existing FG Map Files" instead of
"Incrementally Add FG Points to FG Map Files"


Next, Render.

The renderer will reuse the Final Gather Precision that gathered in low resolution of image,
to render the high resolution of image.


PHASE 6: VISUAL ENHANCEMENT
POST PRODUCTION TOOL























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