Monday, July 15, 2013

Project 3: Animation





Please select at least 720p or 1080p HD resolution before playing the video, thank you and I hope you enjoy the video.


Project 3: Animation, Work in Progress

Phase 1: Set Up Camera

First, create a camera through Create panel. 


































Adjust the initial location of camera on the first frame through TOP, SIDE and PERSPECTIVE view,
it depends on your convenience doing it. Moving camera on a certain axis will ease the location
of camera.


































Press C to enter the camera view and when you adjust your screen view, it means your camera 
location has changed as well.




































Phase 2: Function of Camera

There are a few of function of camera at the right corner.

DOLLY CAMERA: If you want to move your camera in front or back in the axis of straight line towards front or back, you can click on this Dolly Camera and adjust your new location of camera.




ORBIT CAMERA: This is to adjust your view without restriction of any angle, you can adjust to bird-eye view or worm-eye view and can even rotate your view radially about the point of the object, however your distance to building is remain as usual. If you want to get near or get far from the building, you will need to use Dolly Camera.







TRUCK CAMERA: To pan your view without rotating the angle too much as in Orbit Camera. 



FIELD OF VIEW: Remain the location of camera on that particular coordinates, but to widen your field of view of camera, you can see more things in view (same as the adjustment to lens).



Adjustment of Lens and FOV of Camera.




Phase 3: Path of camera and Frames

Enter Camera View.

First, Select the first frame, Press Auto Key.
This current view is the initial view and initial location of camera on the first frame.


Now, click on the next phase of frame (number of frames is to be adjusted).
Let's say we're now at Frame 40, move your camera view using the Camera tools introduced above, pan, rotate, orbit, truck or dolly the next view you want it to appear as in the frame 40.

Press set key, check if the Autokey has set a key for you.


Third and forth phase of frame and current view of camera.




Phase 4: The Falling Objects

At the first frame, set the initial location of all building elements.


Now at the first phase of frame, select the first falling object.


At second phase of frames, move the first falling object to the final location you want it to be on second phase of frames. Adjust every movement of falling object with its initial state and final state of frames. 


Movement of falling objects.







Phase 5: Incorporate movement of camera and movement of objects.









Phase 6: Rendering Setup

Set the range of frames you want to render.
Resolution. And type of file.


Rendering Progress:








Friday, June 21, 2013

Project 2B: Interior Rendering




Project 2B: Interior Rendering, Work In Progress

Phase 1: Organisation of furniture into the scene.






















It will be more convenient to insert furniture by removing the roof first. 








































PHASE 2: PHOTO COMPOSITION
CAMERA SETTING



4 Camera Scene.





Setting of parameters for camera. Adjust:
(a) Lens 
(b) FOV



Phase 3: Organisation of artificial lighting and natural sunlight (sunset) into scene.




Adjust:
(a) Photometric Web Distribution
(b) Colour
(c) Intensity




Adjust the natural sunlight source position manually.



Test render to see the effect of lighting.

SCENE 1








SCENE 2









PHASE 4: MATERIAL
TEXTURING AND UVW MAP

Material Editor: Bitmap.


Adjusting the UV offset and tiling.


Material Library.


PHASE 5:
RENDERING

At first, select low resolution of output size before collect the final gather precision.


Under INDIRECT ILLUMINATION,
Select "Incrementally Add FG Points to FG Map Files"
and Generate the Final Gather Map File.


Adjust the resolution back to the resolution I wanted. (1000 x 750) (Final Render resolution)

Select "Read FG Points Only from Existing FG Map Files" instead of
"Incrementally Add FG Points to FG Map Files"


Next, Render.

The renderer will reuse the Final Gather Precision that gathered in low resolution of image,
to render the high resolution of image.


PHASE 6: VISUAL ENHANCEMENT
POST PRODUCTION TOOL