Monday, July 15, 2013
Project 3: Animation
Project 3: Animation, Work in Progress
Phase 1: Set Up Camera
Now, click on the next phase of frame (number of frames is to be adjusted).
Let's say we're now at Frame 40, move your camera view using the Camera tools introduced above, pan, rotate, orbit, truck or dolly the next view you want it to appear as in the frame 40.
Press set key, check if the Autokey has set a key for you.
Now at the first phase of frame, select the first falling object.
First, create a camera through Create panel.
Adjust the initial location of camera on the first frame through TOP, SIDE and PERSPECTIVE view,
it depends on your convenience doing it. Moving camera on a certain axis will ease the location
of camera.
Press C to enter the camera view and when you adjust your screen view, it means your camera
location has changed as well.
Phase 2: Function of Camera
There are a few of function of camera at the right corner.
DOLLY CAMERA: If you want to move your camera in front or back in the axis of straight line towards front or back, you can click on this Dolly Camera and adjust your new location of camera.
ORBIT CAMERA: This is to adjust your view without restriction of any angle, you can adjust to bird-eye view or worm-eye view and can even rotate your view radially about the point of the object, however your distance to building is remain as usual. If you want to get near or get far from the building, you will need to use Dolly Camera.
TRUCK CAMERA: To pan your view without rotating the angle too much as in Orbit Camera.
FIELD OF VIEW: Remain the location of camera on that particular coordinates, but to widen your field of view of camera, you can see more things in view (same as the adjustment to lens).
Adjustment of Lens and FOV of Camera.
Phase 3: Path of camera and Frames
Enter Camera View.
First, Select the first frame, Press Auto Key.
This current view is the initial view and initial location of camera on the first frame.
Now, click on the next phase of frame (number of frames is to be adjusted).
Let's say we're now at Frame 40, move your camera view using the Camera tools introduced above, pan, rotate, orbit, truck or dolly the next view you want it to appear as in the frame 40.
Press set key, check if the Autokey has set a key for you.
Third and forth phase of frame and current view of camera.
Phase 4: The Falling Objects
At the first frame, set the initial location of all building elements.
Now at the first phase of frame, select the first falling object.
At second phase of frames, move the first falling object to the final location you want it to be on second phase of frames. Adjust every movement of falling object with its initial state and final state of frames.
Movement of falling objects.
Phase 5: Incorporate movement of camera and movement of objects.
Phase 6: Rendering Setup
Set the range of frames you want to render.
Resolution. And type of file.
Rendering Progress:
Friday, June 21, 2013
Project 2B: Interior Rendering, Work In Progress
Phase 1: Organisation of furniture into the scene.
PHASE 2: PHOTO COMPOSITION
CAMERA SETTING
4 Camera Scene.
Setting of parameters for camera. Adjust:
(a) Lens
(b) FOV
Phase 3: Organisation of artificial lighting and natural sunlight (sunset) into scene.
Adjust:
(a) Photometric Web Distribution
(b) Colour
(c) Intensity
Adjust the natural sunlight source position manually.
Test render to see the effect of lighting.
SCENE 1
SCENE 2
PHASE 4: MATERIAL
TEXTURING AND UVW MAP
Material Editor: Bitmap.
Adjusting the UV offset and tiling.
Material Library.
PHASE 5:
RENDERING
At first, select low resolution of output size before collect the final gather precision.
Under INDIRECT ILLUMINATION,
Select "Incrementally Add FG Points to FG Map Files"
and Generate the Final Gather Map File.
Adjust the resolution back to the resolution I wanted. (1000 x 750) (Final Render resolution)
Select "Read FG Points Only from Existing FG Map Files" instead of
"Incrementally Add FG Points to FG Map Files"
Next, Render.
The renderer will reuse the Final Gather Precision that gathered in low resolution of image,
to render the high resolution of image.
PHASE 6: VISUAL ENHANCEMENT
POST PRODUCTION TOOL
Subscribe to:
Comments (Atom)











































































